10.000 Moving Cities – Same but Different focuses on how places are constantly changing and cities are becoming more and more similar. Places are emerging that could be anywhere in the world without a real local identity. This process is accelerated by technological progress, fast means of transport and communication, and the Internet.
In this sense, the 4 versions of 10.000 Moving Cities explore, how globalization creates “places without a local identity” – as described in Marc Augé’s essay Non-Lieux (1992) –, and stimulates a reflective attitude leant on a novel “immersive confrontation” with the digital society of our time.
In 10.000 Moving Cities all cities have the identical buildings. But the information on the building facades are always different. They are searched in real time on social networks about the chosen location. Not censored nor chosen by a certain community, rather produced by the public (user-generated content) including exhibition visitors maybe. In this way, each request also enables an active participation in the social movements of our time at a specific, self-chosen location.
All 4 versions of 10.000 Moving Cities deal with the same topic, but are technologically very different:
- 10.000 Moving Cities – Same but Different, Real Cubes
- 10.000 Moving Cities – Same but Different, VR (Virtual Reality)
- 10.000 Moving Cities – Same but Different, AR (Augmented Reality)
- 10.000 Moving Cities – Same but Different, Mobile App
- There are also Multi Screen Installations
Versions in comparison
Real Cubes | VR | AR | Mobile App | |
Released | 2010-ongoing | 2015-ongoing | 2018-ongoing | 2018-ongoing |
Medium | Interactive Net-Based Installation | Virtual Reality Net-Based Installation | Augmented Reality Mobile App, Single- and Multiplayer Game | Mobile App as Interface for a Net-Based Installation |
Space | ~ 20m x 20m x 5m (LWH) | ~ 5m x 5m x 2.5m (LWH) | possible everywhere | possible everywhere |
Hardware | 10-30 white painted cubes 4x Projectors 5x Mini-PCs 8x Speakers 1x Touchscreen 5x Wi-Fi |
1x HTC Vive 1x PC 1x Projector 1x Wi-Fi |
1x Smartphone or Tablet 1x Wi-Fi |
1x Smartphone or Tablet optional: 1x Projector 2 Speakers 1x Wi-Fi |
10.000 Moving Cities – Same but Different, Real Cubes
Interactive Net-Based Installation
Visitors can select any city or location via a digital interface. The Internet is searched in real time for the latest text, image, video and sound information about the chosen location. Four projectors and eight audio speakers project the results into the space. Visitors can walk through the model and experience the information in 3D.
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10.000 Moving Cities – Same but Different, VR (Virtual Reality)
Virtual Reality Net-Based Installation
Using an HTC Vive Data Google suspended from the ceiling, the user can walk around a 6x6m space. People standing outside the installation can also see the user’s perspective in a projection. A 5.1 sound system transmits the sound into the exhibition space. Two sensors localise the user’s position and transmit it to the Unreal rendering engine, which teleports the user to the cities of their choice. The interface of 10.000 Moving Cities – Same but Different is controlled solely by moving one’s head, focusing on a target city on a world map. For a selected city, posts from social networks are searched in real time and audio visualised in an abstract urban environment.
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10.000 Moving Cities – Same but Different, AR (Augmented Reality)
Augmented Reality Mobile App, Single- and Multiplayer Game
With the Augmented Reality App one moves between the imaginary buildings via smartphone and tablet and participates in the digital communication streams and social movements of our time by means of inserted Social Media Posts. The buildings can be destroyed and rebuilt by the users. But beware! Everyone sees what the other is doing from different perspectives. The more buildings disappear, the more creatures appear.
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10.000 Moving Cities – Same but Different, Mobile App
Mobile App as Interface for a Net-Based Installation
In the Mobile App on a world map, any city can be selected on a world map or searched by hashtag. Up-to-date and relevant social media posts are searched, processed and transferred into the virtual world. The animations follow the user’s movements: the virtual environment rotates when the device is turned. The sky appears when the device is tilted upwards. When the device is tilted downwards, the floor appears. The virtual environment is endless and can be navigated in any direction. Flight speed can also be adjusted. The sounds also respond to all these movements and flight speeds.
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10.000 Moving Cities, Multi Screen Installations
Interactive Net-Based Multi Screen Installation
Space: 20 x 13 x 7m (LWH)
8-Channel Video HD 1080p 4’30” Stereo and 2 Mirrored Projections Controlled by Mobile Phone
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16-Channel Video Installation
Interactive Multi LED Screen Installation
Space: 30 x 16 x 7m (LWH)
1 Touchscreen Monitor, 13 Led Screens in Different Sizes and 13 Speakers
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